XCOM Night ability discussion

Page 3 of 3 Previous  1, 2, 3

View previous topic View next topic Go down

Re: XCOM Night ability discussion

Post  Master of Fear on Wed Oct 03, 2012 7:35 pm

Ranson wrote:Well, I'm done for. Night, folks!

Sad

Master of Fear

Posts : 31
Join date : 2012-09-29

View user profile

Back to top Go down

Re: XCOM Night ability discussion

Post  Anti on Wed Oct 03, 2012 8:01 pm

With the Loss of Muton, Chrychon/Sectoid is now the designated Hitman

He retains human illusion. he has a 100% accuracy HOWEVER now his attacks have static chance to wound his target (the same as humans share) which is 20%.

His attack is done in the vicinity of the target, he no longer can target 'at a distance'. He has no innate immunity to some weapons like the Muton did.


Of course the chryssalid can still kill (except the night he makes a zombie).

Anti
Guest


Back to top Go down

Re: XCOM Night ability discussion

Post  Snake Plissken on Wed Oct 03, 2012 10:19 pm



Definitely sucks to lose


Last edited by Snake Plissken on Fri Oct 05, 2012 2:03 am; edited 1 time in total

Snake Plissken

Posts : 40
Join date : 2012-09-29

View user profile

Back to top Go down

Re: XCOM Night ability discussion

Post  Master of Fear on Wed Oct 03, 2012 10:42 pm

Redacted

Thoughts?


Last edited by Master of Fear on Fri Oct 05, 2012 9:52 am; edited 1 time in total

Master of Fear

Posts : 31
Join date : 2012-09-29

View user profile

Back to top Go down

Re: XCOM Night ability discussion

Post  Commander Real on Wed Oct 03, 2012 11:13 pm

Do you like waffles


Last edited by Ethereal Explosive on Fri Oct 05, 2012 3:31 am; edited 1 time in total

Commander Real

Posts : 10
Join date : 2012-10-02

View user profile

Back to top Go down

Re: XCOM Night ability discussion

Post  Master of Fear on Wed Oct 03, 2012 11:50 pm

Ethereal Explosive wrote:hellshock's already used his mindsweep, sothat's gone. We could swap around and let hellshock do the coverup while bak does the mindsweep.

Considering dj was a main component in the Ranson lynch and he was looking pretty townie compared to BHK who is still under suspicion, I think we should grab dj.

Destiny looking like an alien would be fantastic - it puts a lot of questions to the town like how does scum know the town alignment, where did this extra vig kill appear from, etc.

Ah, ok, good call. I think this sounds like a plan.

Master of Fear

Posts : 31
Join date : 2012-09-29

View user profile

Back to top Go down

Re: XCOM Night ability discussion

Post  Snake Plissken on Thu Oct 04, 2012 2:11 am



Unless I missed something


Last edited by Snake Plissken on Fri Oct 05, 2012 2:03 am; edited 1 time in total

Snake Plissken

Posts : 40
Join date : 2012-09-29

View user profile

Back to top Go down

Re: XCOM Night ability discussion

Post  Commander Real on Thu Oct 04, 2012 2:42 am

Um that's very true, my mistake. Hmmm

Commander Real

Posts : 10
Join date : 2012-10-02

View user profile

Back to top Go down

Re: XCOM Night ability discussion

Post  Master of Fear on Thu Oct 04, 2012 11:05 am

Redacted


Last edited by Master of Fear on Fri Oct 05, 2012 9:52 am; edited 1 time in total

Master of Fear

Posts : 31
Join date : 2012-09-29

View user profile

Back to top Go down

Re: XCOM Night ability discussion

Post  Emark on Thu Oct 04, 2012 12:30 pm

I sent my PM last night to Anti on injecting BHK, I will PM him again to see if that can be changed ASAP. Sorry, wasn't able to get online but a couple of times after leaving work yesterday.

Emark

Posts : 12
Join date : 2012-09-30

View user profile

Back to top Go down

Re: XCOM Night ability discussion

Post  Emark on Thu Oct 04, 2012 1:00 pm

Emark wrote:I sent my PM last night to Anti on injecting BHK, I will PM him again to see if that can be changed ASAP. Sorry, wasn't able to get online but a couple of times after leaving work yesterday.

New PM sent this am...

Emark

Posts : 12
Join date : 2012-09-30

View user profile

Back to top Go down

Re: XCOM Night ability discussion

Post  Snake Plissken on Thu Oct 04, 2012 4:59 pm

they're just not as numerically efficient.


Last edited by Snake Plissken on Fri Oct 05, 2012 2:04 am; edited 1 time in total

Snake Plissken

Posts : 40
Join date : 2012-09-29

View user profile

Back to top Go down

Re: XCOM Night ability discussion

Post  bak42 on Thu Oct 04, 2012 6:15 pm

I've sent my PM in.

bak42

Posts : 3
Join date : 2012-10-01

View user profile

Back to top Go down

Re: XCOM Night ability discussion

Post  Master of Fear on Thu Oct 04, 2012 6:20 pm

Mindshock wrote:I guess I'm going for the mindsweep. Another kill would be good though. I think its a good idea to use those already uncovered to make kills for us and we have other ways to find out roles besides mindsweep, they're just not as numerically efficient.

/nod I think this mindsweep should be enough for a while. It'll probably be blocking from here on out, I think.

Master of Fear

Posts : 31
Join date : 2012-09-29

View user profile

Back to top Go down

Re: XCOM Night ability discussion

Post  Sponsored content


Sponsored content


Back to top Go down

Page 3 of 3 Previous  1, 2, 3

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum