XCOM Night ability discussion

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Re: XCOM Night ability discussion

Post  Snake Plissken on Tue Oct 02, 2012 6:30 pm

Another thing


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Re: XCOM Night ability discussion

Post  Ranson on Tue Oct 02, 2012 9:37 pm

edit


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Re: XCOM Night ability discussion

Post  Ranson on Tue Oct 02, 2012 10:20 pm

edit


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Re: XCOM Night ability discussion

Post  bak42 on Wed Oct 03, 2012 12:36 am

Ranson wrote:Okay, here's the thing. Don't use the vote manipulation to try and save me. That ability will be more effective later if they don't know about it now. If I can make it to night phase, let them try and block me; remember, I kill people who target me alone, and have a coin flip on two. Derek would have died anyway. I probably won't live a second day, in any case, but if I can get another kill or two out of the night, that benefits more than blowing cover on the voting.

I fully agree on not tipping our hands on the vote manipulation yet, one of the main reasons the vote manipulation was so effective last game (aside from the fact that we were manipulating a double voter) was that no one had any clue it was there.

And personally, I think that as long as we have two ethereals we should be staggering our use of their abilities. By that I mean we have one use one of their abilities during the day and the other use an ability at night.

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Re: XCOM Night ability discussion

Post  Snake Plissken on Wed Oct 03, 2012 2:19 am

We do have 2 guys available


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Re: XCOM Night ability discussion

Post  Commander Real on Wed Oct 03, 2012 5:20 am

You got lucky


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Re: XCOM Night ability discussion

Post  Master of Fear on Wed Oct 03, 2012 9:54 am

Well, if nothing else, people seem to be doubting things now, which is nice. Hopefully this trend continues enough for a no lynch.

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Re: XCOM Night ability discussion

Post  Snake Plissken on Wed Oct 03, 2012 11:33 am

Master of Fear wrote:Well, if nothing else, people seem to be doubting things now, which is nice. Hopefully this trend continues enough for a no lynch.

A couple more piled on in the last 2 hours. 1 to lynch him.

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Re: XCOM Night ability discussion

Post  Emark on Wed Oct 03, 2012 11:38 am

Can't tell if Grunt is wavering after his response to michgcs...

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Re: XCOM Night ability discussion

Post  Emark on Wed Oct 03, 2012 12:28 pm

Unless there are any voting shenanigans, eaygrat has just dropped the deciding vote on Ranson...

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Re: XCOM Night ability discussion

Post  Snake Plissken on Wed Oct 03, 2012 1:41 pm


Unless


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Re: XCOM Night ability discussion

Post  Snake Plissken on Wed Oct 03, 2012 4:26 pm

It's very likely


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Re: XCOM Night ability discussion

Post  Snake Plissken on Wed Oct 03, 2012 4:30 pm


We can


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Re: XCOM Night ability discussion

Post  Ranson on Wed Oct 03, 2012 6:03 pm

edit


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Re: XCOM Night ability discussion

Post  Master of Fear on Wed Oct 03, 2012 6:26 pm

The risky thing I was talking about... I was actually originally thinking vote manipulation, but now that I think of it...

Should we kick it into horrible morale?

The lynch already may have gone through, but if it hasn't... We could really screw up the town's momentum.

Probably too late, and counterable at this point, but losing Ranson will suck.

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Re: XCOM Night ability discussion

Post  Ranson on Wed Oct 03, 2012 6:31 pm

edit


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Re: XCOM Night ability discussion

Post  Ranson on Wed Oct 03, 2012 6:33 pm

Have I mentioned that a common tactic in my weekly Pathfinder game is to set my character on fire and plunge in amidst my enemies Twisted Evil

I'm perfectly willing to go down in flames to gain long-term advantage for the team...

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Re: XCOM Night ability discussion

Post  Master of Fear on Wed Oct 03, 2012 6:36 pm

Ranson wrote:Have I mentioned that a common tactic in my weekly Pathfinder game is to set my character on fire and plunge in amidst my enemies Twisted Evil

I'm perfectly willing to go down in flames to gain long-term advantage for the team...

Right, but having you go down in flames so easily and so early with suspicion on one of our others kind of blows.

People had you on the verge of lynch before they even gave you a chance to speak.

Your role would have been extremely useful if it lasted long term would have been devastating.

Now if you had some sort of explode and bring people with you ability, that'd be awesome, but now we're just losing a good role, and someone who contributes pretty quickly.

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Re: XCOM Night ability discussion

Post  Emark on Wed Oct 03, 2012 6:40 pm

I'll do the implant on BHK and then plan on taking out Destiny N3 provided no one targets me. I think that's unlikely since I assume I'm perceived as a lightweight (possibly even pathetic) player in mafia terms.

If this lych goes through, do I then have to PM Anti or does one of our crew step in to assume leadership and send those in?

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Re: XCOM Night ability discussion

Post  Ranson on Wed Oct 03, 2012 6:44 pm

edit


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Re: XCOM Night ability discussion

Post  Ranson on Wed Oct 03, 2012 6:46 pm

edit


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Re: XCOM Night ability discussion

Post  Emark on Wed Oct 03, 2012 6:54 pm

Ranson wrote:
Emark wrote:I'll do the implant on BHK and then plan on taking out Destiny N3 provided no one targets me. I think that's unlikely since I assume I'm perceived as a lightweight (possibly even pathetic) player in mafia terms.

If this lych goes through, do I then have to PM Anti or does one of our crew step in to assume leadership and send those in?

Well, everyone should send in their own abilites following discussion on the board here, ultimately. I just had that big mass of stuff because the early going was kind of sparse on the scum side, and I took charge to make sure things got done. Now that we have participation, I wouldn't be doing it anyway. I'd say to PM Anti with any questions you have.

Will do. And I'm with you in terms of this being easier if Derek hadn't done what he did.

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Re: XCOM Night ability discussion

Post  Anti on Wed Oct 03, 2012 6:56 pm

Whoever said you guys have just one kill?!?!

Last time I played Xcom Sectoids and Ethereals could shoot lasers pew pew.

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Re: XCOM Night ability discussion

Post  Ranson on Wed Oct 03, 2012 7:01 pm

I didn't see that in the posted roles.

So, would the kill go in place of a normal night ability? I'm assuming there's a miss chance, and armor effects, as well.

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Re: XCOM Night ability discussion

Post  Ranson on Wed Oct 03, 2012 7:32 pm

Well, I'm done for. Night, folks!

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Re: XCOM Night ability discussion

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