XCOM Night ability discussion

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XCOM Night ability discussion

Post  Ranson on Sun Sep 30, 2012 12:20 pm

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Re: XCOM Night ability discussion

Post  Ranson on Sun Sep 30, 2012 3:21 pm

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Re: XCOM Night ability discussion

Post  Snake Plissken on Sun Sep 30, 2012 4:12 pm

The Muton and Chryssalid can pretty much be outed at any time by anyone that targets them then they need to be as intended, the non-stop killing machines that they are. Also with that said the egg injection feature should be used asap and each new Chryssalid that rolls in use his as well. We'll get big pretty quick unless we hit someone they can't kill.

I'm not saying it should be done on each first round of their joining but it shouldn't wait long or risk losing the chance to use it if he is being watched. Our current should use his tonight or the next phase at the very latest but I'm pushing for tonight.

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Re: XCOM Night ability discussion

Post  Ranson on Sun Sep 30, 2012 4:42 pm

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Re: XCOM Night ability discussion

Post  Ranson on Sun Sep 30, 2012 4:59 pm

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Re: XCOM Night ability discussion

Post  Snake Plissken on Sun Sep 30, 2012 5:43 pm

And the other two Ethereals definitely have no reason atm to go floating around. Very Happy

I definitely vote for meat grinder night. Twisted Evil

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Re: XCOM Night ability discussion

Post  Ranson on Sun Sep 30, 2012 6:06 pm

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Re: XCOM Night ability discussion

Post  Snake Plissken on Sun Sep 30, 2012 6:18 pm

hellshock70 wrote:And the other two Ethereals definitely have no reason atm to go floating around. Very Happy

I definitely vote for meat grinder night. Twisted Evil

Actually, the two regular Ethereals should do a mindsweeps. We'll figure out 6 roles (hopefully) and see who we can use to make night phase 2 an even bigger meat grinder night.

Or just do one at a time to lower chance of discovery and since we're not sure of the townies psionic ability the two of us can alternate nights to better avoid both of us being discovered. And then do a night phase 3, 4 or 5 mass meat grinder (depending on how quickly we accumulate worthy puppet targets) by directing others actions in conjunction with the Muton's assault & Chrysallid 's assault and an egg implantation. Sectoid instills fear making a bad night even worse.

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Re: XCOM Night ability discussion

Post  Anti on Sun Sep 30, 2012 9:07 pm

Just got a PM from unregistered, he won't be playing. I am looking for a replacement now, but just to be safe assume I wont find one in time and Astil, Emark and Crychon will be away (dunno if thats the case, but you should assume so) figure on using their abilities (if they have some to use) how you see fit and PM with your choices when you are ready.

Sorry all, I thought activity had picked up again, but looks like I was wrong.

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Re: XCOM Night ability discussion

Post  Snake Plissken on Sun Sep 30, 2012 10:54 pm

Well then I guess its up to Ranson and myself on figuring this out.

Use unregistered's mind sweep and maybe mine too? Get as many potential targets for Ethereal control as possible while we're short handed. Also, might be a good way to scout out a potential Zombie and deal a blow to the town if we can steal away someone useful to them.

I don't think Astil has made any comment at all in the thread so could come under investigation tonight if someone feels his silence is compelling enough but judging by his abilities he should be safe unless someone just gets lucky.

Muton? Just kill somebody. cheers

Sectoid? I need to look back over since his is the one I have yet to memorize.

Chrysallid? I can get behind a BHK zombie turn. But we end up with 2 plays from that.

Option 1: Fear very early. The potential to run across this will be in their face on day phase 2 and will definitely create some RL panic even if the morale doesn't take a drop. They will be desperate to avoid running across anyone they think could be a Chrysallid.

Option 2: Lack of fear late. By using this one shot early we run the risk of them figuring out that it is a one shot.

Personally, I like option 1 but going that route we'll have to put the pressure on them with kills every night and can't let up on the meat grinding unless we suddenly find a lack of targets.

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Re: XCOM Night ability discussion

Post  Ranson on Sun Sep 30, 2012 11:49 pm

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Re: XCOM Night ability discussion

Post  Snake Plissken on Mon Oct 01, 2012 12:08 am

Too bad we don't have an option on what to make it look like. Put a little fear into them if we make him appear as a Chrysillid. Then that way we could use that to our advantage in making them think we have a Chrysillid Army.

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Re: XCOM Night ability discussion

Post  Emark on Mon Oct 01, 2012 1:12 am

Ranson,

I'm good with the kill on Rev. I think the implant on BHK would serve us well so I guess we can hit that when you give the call.

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Re: XCOM Night ability discussion

Post  Master of Fear on Mon Oct 01, 2012 1:16 am

I'm sorry I was gone. I'm done with a weekend of MTG, and will now be able to fully participate here, and in the thread (when the day phase hits). I'm also off tomorrow, so I have some time before I have to send in my PM.

I'm thinking C-bot. He seems like a good person to roleblock/figure out who he is... Any objections?

EDIT: Oh, I see that you suggested C-bot too. Sorry, long day. Sounds good.


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Re: XCOM Night ability discussion

Post  Master of Fear on Mon Oct 01, 2012 1:19 am

Ranson wrote:Ok, here's what I'm planning on. I'm gonna kill Smartbomb. I'm going to use Unregistered's ability to make it look like an alien corpse; I know that may not be the most efficient thing, but I'd bet money that it'll be a lot of what they talk about next day phase rather than anything pointing to us.

I'm not going to use Astil's ability.

I'm going to send in Emark's kill ability on Iamarevenant. I'm somewhat uncomfortable on using someone else's one-shot when there's a chance they could
Emark, if you get on during phase, feel free to override this and send in your own PM to Anti, either with kill or implant on target of your choice (though I'd still recommend BHK for implant; I'm only going for Rev as a secondary target). I'll note in mine that your pick will override mine.

For Crychon, if you're on, send in your own pick. Otherwise, I'll send in a target of Comradebot to Anti in anticipation of your own. He's not a high-profile target, but there's a decent chance of being armed and dangerous.

Hellshock, use your ability as you see fit; I think a sweep looks good.

I think all of this sounds good. I think we should maybe wait a phase or so before the injection (though, we do risk losing it).

I like BHK for a target if we do choose to go with that, sounds good. SmartBomb and Rev also seem like decent night 1 kill targets as well.

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Re: XCOM Night ability discussion

Post  Anti on Mon Oct 01, 2012 1:36 am

Just a reminder to Hellshock and Crychon, Ranson sent in a PM for the (so far) inactives. You guys can eitehr send in your own or delegate it to send them in for you for the time being.

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Re: XCOM Night ability discussion

Post  Master of Fear on Mon Oct 01, 2012 1:45 am

Anti wrote:Just a reminder to Hellshock and Crychon, Ranson sent in a PM for the (so far) inactives. You guys can eitehr send in your own or delegate it to send them in for you for the time being.

Ok, I'm going to send in a PM to Anti for C-bot. If anyone has any objections, I'll be open to changing it, but as it stands, I'll send in a PM to Anti for C-bot.

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Re: XCOM Night ability discussion

Post  Snake Plissken on Mon Oct 01, 2012 12:08 pm

Anti wrote:Yeah, you can specify, so long as its related to the original Xcom game.

Make that one kill a


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Re: XCOM Night ability discussion

Post  Snake Plissken on Mon Oct 01, 2012 12:10 pm

Yeah, you can specify, so long as its related to the original Xcom game.


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Re: XCOM Night ability discussion

Post  Ranson on Mon Oct 01, 2012 5:54 pm

I like that idea -- I'll add it in if I can.

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Re: XCOM Night ability discussion

Post  Emark on Tue Oct 02, 2012 4:26 pm

Are we still on for implantation on BHK for the next night phase?

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Re: XCOM Night ability discussion

Post  Master of Fear on Tue Oct 02, 2012 5:14 pm

Emark wrote:Are we still on for implantation on BHK for the next night phase?

/nod We should probably use that ASAP, just to be safe.

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Re: XCOM Night ability discussion

Post  Snake Plissken on Tue Oct 02, 2012 6:05 pm

we'll need to do something quick.


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Re: XCOM Night ability discussion

Post  Snake Plissken on Tue Oct 02, 2012 6:20 pm


Ideas:


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Re: XCOM Night ability discussion

Post  Snake Plissken on Tue Oct 02, 2012 6:29 pm

phase.


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Re: XCOM Night ability discussion

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